Sep 7

Although there haven’t been any “development releases” recently, work continues on RPG Audio Mixer.  I’m currently working on splitting up the main class of the application which has become too big.  Doing this requires some rewiring of how the application works and how the different components talk to each other, so doing a development release right now would result in a number of things not working.

I’ve recieved some code patches from a developer named Greg which has been a big help and a great motivator. He suggested breaking up the main class which was something I alwas thought about but never actually got around to doing.

There should be a number of improvements in the next development release including more drag and drop support, ignoring hidden files and folders in the Audio Explorer and removing the limitation/requirement of one top level folder in the Library.  You can see a screenshot of the Library change here:

RPG Audio Mixer


2 comments so far...

  • ebertran Said on September 18th, 2008 at 11:42 am:

    Just found the program, it’s just what I was looking for…
    I have a bunch of pub/sword/fields/wind/ sfx I’ve grabbed over the years off Usenet, and,
    I was wondering if there is an option in your program to play sfx while listening to music at the same time…?

    Can you loop?

    What is a palette exactly? Dumb question maybe but I’m not gettign it…

    Thanks

  • brian Said on September 19th, 2008 at 8:45 am:

    Yes, you’ll be able to play music and sound effects at the same time.

    You’ll be able to loop individual songs or entire playlists. We want to add effect looping as well.

    A palette is just a colletion of Sound Effects. So you might have a Palette called “Spell Sounds” or “Ogre Noises”, each of which contain a number of sound effects.

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