May 4

Looking For Help

If you’ve been following this project for a while you know that it’s development has been sporadic since it first began. I tend to get myself involved in a lot of personal projects and my interest/motivation oscilates between projects. I’d still like to see this app get finished so I’m once again looking for Java [...]


Sep 30

Mac is Back!

I’m excited to share the news that the latest Java update for Mac (released last week) resolved the issue I was having with SWT and Audio playback.  This means a Mac release is back in the game.  We’re also planning to release it as a .app file, so no need to mess around on the [...]


Sep 7

Work Continues

Although there haven’t been any “development releases” recently, work continues on RPG Audio Mixer.  I’m currently working on splitting up the main class of the application which has become too big.  Doing this requires some rewiring of how the application works and how the different components talk to each other, so doing a development release [...]


Aug 22

Minor Development Update

I made a small update this evening to RPGAM.

There is now a View menu which lets you show/hide the Library Explorer and Audio Explorer.
A change I made in the API affects the format of RAML files.  “items” elements need to be renamed to “children” before attempting to load files from a previous development build. A [...]


Aug 7

Mac Support Woes

I’ve been having an issue with audio playback on the Mac.  The problem boils down to SWT thread support in the Apple Java VM.  It occurs in 1.5 of the VM, but not in 1.4.  Unfortunately I am using some Java 1.5 features in my code which would make it difficult to run on 1.4.  [...]


Aug 4

New Development Download

I did a little more work on the train in this morning and at home this evening.In this release:

Added support for the FLAC audio format.
Adventures are now Libraries and use the .raml extension (RPG Audio Mixer Library).  I did this to make the application a little more generic and to open up the Library to [...]


Aug 3

Vacation Progress

I just got back from vacation, but even without my laptop I managed to squeeze a few bug fixes and tasks out.  Here are some of the things I did this past week:

Added validation to Rename Resource dialogs - doesn’t allow name to be blank
Resource names are now validation when renaming AND at creation time.
Added [...]


Jul 25

New Development Download

I’ve made a download of the new development release here:

http://www.rpgaudiomixer.com/dist/development/

There’s a separate ZIP file for Windows, Mac and Linux.  This version does NOT require QuickTime or the Java Media Framework.  It only requires Java 1.5+.
This is a development release which means it is unstable and incomplete.  The following bugs are known:

Audio playback on Mac is [...]


Jul 25

Looking for Developers

I’m looking for competent Java developers to help work on RPG Audio Mixer.  Recently I’ve been working on it and trying to get the project going again, including setting up a dedicated repository, making it work on Windows, Mac and Linux, switching to the JavaZoom audio library and automating the build & deployment of the [...]


Feb 28

Rubber Ducky, you’re the one!

I’ve got the new data structure in place now and finally am able to save and load it to a file.
Until yesterday, I was having a problem loading my data back in.  I’m using XStream to write out the Adventure structure as XML.  Writing it out was no problem, but when I loaded the data back [...]